Direct answer

Current independent coverage names five training stats: Power, Dexterity, Endurance, Stamina, and Agility. Because exact formulas are not officially published, treat training as a test: record the fighter, weakness, selected stat, and comparable match result before calling one path better.

Turn the live cost into a safe training plan

Open the Coach a Fighter training calculator to calculate affordable attempts while protecting cash for your next visible requirement.

Read a stat label without inventing its formula

These names come from independent coverage, not a complete official stat manual. A training point gained and a match won are different observations. First establish which displayed value changed; only then test whether a comparable match outcome changed. Keep boosts, gym changes and opponent context with the record.

The five reported stat labels
Reported labelWhat to check in the current game
PowerExact tooltip and visible change after the selected training action; no damage coefficient is published here.
DexterityCurrent wording before assuming it means accuracy or technique.
EnduranceCurrent wording before treating it as health or damage reduction.
StaminaAny visible relationship to the match state; no exhaustion threshold is confirmed here.
AgilityCurrent wording before assuming attack rate, movement speed or evasion.

The five reported stat labels

  • Power, Dexterity, Endurance, Stamina, and Agility are the current reported labels.
  • The names suggest different combat roles, but the game has not published complete formulas in its public description.
  • Use the visible live-game tooltip or result screen as the authority whenever it explains a stat.

A useful training test

  • Record the visible problem before spending.
  • Change one training focus, not the entire routine.
  • Compare against similar opposition and match context.
  • Log several outcomes before ranking a method.

What a real tier list needs

A credible tier list needs named fighters, starting values, comparable training investment, opponent context, and enough repeated results. This site will not turn rarity labels or a single win into a fake ranking.

Build a controlled training comparison

  • Use the same fighter and record the same visible baseline.
  • Change one training focus while holding other spending steady.
  • Choose the closest available opponent and match type for comparison.
  • Record several outcomes before describing a pattern.

How to label confidence

  • Official: the developer or live interface explicitly states the rule.
  • Observed: a dated test reproduces a visible change.
  • Community reported: useful lead without direct reproduction.
  • Unknown: no reliable formula or value is available yet.

Training records worth keeping

Save the fighter name, visible weakness, selected training action, cost, before-and-after values, opponent context, match result, update title, and screenshot date. These fields make later comparisons auditable.

What not to infer from a test

  • One victory does not prove a stat is universally strongest.
  • A rarity label does not reveal hidden training efficiency.
  • Different opponents make results difficult to compare.
  • An Early Beta balance change can invalidate an older sample.
Supported background
  • The developer says fighters have strengths and weaknesses that can be trained.
  • Fighters develop through training and matches.
Details still to check
  • Per-session gains, caps, and hidden weightings are not publicly documented.
  • No official complete stat table was available at review time.

Sources and scope

Official links support the systems and labels described below. Decision tables, checklists and labeled worked examples are this site’s practical guidance, not measured game rules. Publisher and community material retains its own source status.