Current independent coverage names five training stats: Power, Dexterity, Endurance, Stamina, and Agility. Because exact formulas are not officially published, treat training as a test: record the fighter, weakness, selected stat, and comparable match result before calling one path better.
The five reported stat labels
- Power, Dexterity, Endurance, Stamina, and Agility are the current reported labels.
- The names suggest different combat roles, but the game has not published complete formulas in its public description.
- Use the visible live-game tooltip or result screen as the authority whenever it explains a stat.
A useful training test
- Record the visible problem before spending.
- Change one training focus, not the entire routine.
- Compare against similar opposition and match context.
- Log several outcomes before ranking a method.
What a real tier list needs
A credible tier list needs named fighters, starting values, comparable training investment, opponent context, and enough repeated results. This site will not turn rarity labels or a single win into a fake ranking.
Build a controlled training comparison
- Use the same fighter and record the same visible baseline.
- Change one training focus while holding other spending steady.
- Choose the closest available opponent and match type for comparison.
- Record several outcomes before describing a pattern.
How to label confidence
- Official: the developer or live interface explicitly states the rule.
- Observed: a dated test reproduces a visible change.
- Community reported: useful lead without direct reproduction.
- Unknown: no reliable formula or value is available yet.
Training records worth keeping
Save the fighter name, visible weakness, selected training action, cost, before-and-after values, opponent context, match result, update title, and screenshot date. These fields make later comparisons auditable.
What not to infer from a test
- One victory does not prove a stat is universally strongest.
- A rarity label does not reveal hidden training efficiency.
- Different opponents make results difficult to compare.
- An Early Beta balance change can invalidate an older sample.
- The developer says fighters have strengths and weaknesses that can be trained.
- Fighters develop through training and matches.
- Per-session gains, caps, and hidden weightings are not publicly documented.
- No official complete stat table was available at review time.
Primary source: Official Coach a Fighter Roblox experience. Changing values should be rechecked in the live game.