Direct answer

Current independent coverage names five training stats: Power, Dexterity, Endurance, Stamina, and Agility. Because exact formulas are not officially published, treat training as a test: record the fighter, weakness, selected stat, and comparable match result before calling one path better.

The five reported stat labels

  • Power, Dexterity, Endurance, Stamina, and Agility are the current reported labels.
  • The names suggest different combat roles, but the game has not published complete formulas in its public description.
  • Use the visible live-game tooltip or result screen as the authority whenever it explains a stat.

A useful training test

  • Record the visible problem before spending.
  • Change one training focus, not the entire routine.
  • Compare against similar opposition and match context.
  • Log several outcomes before ranking a method.

What a real tier list needs

A credible tier list needs named fighters, starting values, comparable training investment, opponent context, and enough repeated results. This site will not turn rarity labels or a single win into a fake ranking.

Build a controlled training comparison

  • Use the same fighter and record the same visible baseline.
  • Change one training focus while holding other spending steady.
  • Choose the closest available opponent and match type for comparison.
  • Record several outcomes before describing a pattern.

How to label confidence

  • Official: the developer or live interface explicitly states the rule.
  • Observed: a dated test reproduces a visible change.
  • Community reported: useful lead without direct reproduction.
  • Unknown: no reliable formula or value is available yet.

Training records worth keeping

Save the fighter name, visible weakness, selected training action, cost, before-and-after values, opponent context, match result, update title, and screenshot date. These fields make later comparisons auditable.

What not to infer from a test

  • One victory does not prove a stat is universally strongest.
  • A rarity label does not reveal hidden training efficiency.
  • Different opponents make results difficult to compare.
  • An Early Beta balance change can invalidate an older sample.
Verified facts
  • The developer says fighters have strengths and weaknesses that can be trained.
  • Fighters develop through training and matches.
Open questions
  • Per-session gains, caps, and hidden weightings are not publicly documented.
  • No official complete stat table was available at review time.

Primary source: Official Coach a Fighter Roblox experience. Changing values should be rechecked in the live game.